11/14/2023 0 Comments Halo infinite weapons bench![]() M392 DMRs are used by John-117 and Vannak-134 in battles against the Covenant. Non-canon and dubious canon appearances Silver Timeline Main article: Silver Timeline Semi-automatic firearm effective at medium range. However, sniper ammo is much rarer than DMR ammo. In addition, its magazine reserve (four, for a total of 60 rounds) is less than the sniper rifle's (five, for 20 rounds), meaning you have one less reload with the DMR. To retain accuracy, the player must pace his/her fire to account for recoil, making the DMR have an effective fire rate only slightly faster than the sniper rifle. A melee followed by a headshot can dispose of an enemy in seconds.ĭespite its accuracy, precision, and power, the M392 has a few noteworthy drawbacks. It is deadly at very long range thanks to its hitscan properties, and can kill just as efficiently at close range. This leads the M392 to be a weapon of choice against Covenant personnel that lack energy shielding such as Grunts, Jackals, Brutes, and Drones. The DMR is unparalleled in neutralizing unshielded enemies, as a single headshot is always fatal. It also has considerable stopping power, making it effective against nearly all Covenant infantry, shielded or unshielded. The DMR is a very precise weapon that fires hitscan projectiles, allowing it to engage targets well outside the range of other weapons. Compared with the M6G magnum, the DMR has a slower firing rate in exchange for higher accuracy and larger magazine capacity, however it shares almost the same amount of damage. This makes the DMR one of the most versatile weapons in-game it is much more powerful than the BR55. A skillful marksman can eliminate a shielded enemy with ease. In multiplayer, the M392 can kill a fully shielded Spartan in five shots, provided the last shot is to the head. At extremely close ranges, it is unnecessary to allow the reticule to contract at all, and it is most effective to fire the rifle as fast as possible. While at close-to-medium range, it is only necessary to allow the reticule to shrink enough that it is roughly equal to the size of the target before firing again. Immediately firing upon reacquisition of target maintains the maximum rate of accurate fire. In order to deliver hits to a target at medium-to-long ranges, a pause after each shot with the DMR is required to allow the reticule to contract to its smallest possible size. In-game information Halo: Reach Main article: DMR M392 Bandit EVO: A variant of Sevine Arms' M392 Bandit that features an EVO Holopoint sight with 1.6x magnification.These weapons have made their way into the ex-Covenant sphere as far as the colony world of Karava, wherein they are used by Sangheili mercenaries such as Zef 'Trahl. Two unique elements of this weapons design are the lack of the EVOS-D scope seen on the base M392 DMR and the Sangheili markings seen near the butt of the weapon. M392 Bandit: A variant of Misriah Armory's M392 manufactured by Sevine Arms, the Bandit is the standard-issue weapon for both the Gao and Venezian militias.However, use of the newer, sturdier M395 DMR (designed for use by Spartan operators) is more widespread. In the wake of the Covenant War the M392 is still in service with the Army as well as Marine Corps reserve units. Nonetheless, due to its reliability and efficiency the M392 continued to see extensive use with the Army throughout the remainder of the conflict. However, it was largely superseded by the BR55 battle rifle, especially following the introduction of the BR55's heavy-barreled variant in 2548. The weapon also found use with the Marine Corps and Air Force combat rescue teams during the Insurrection and much of the Human-Covenant War. The M392 Designated Marksman Rifle was adopted into service in 2512, serving as the primary weapon of UNSC Army squad marksmen and reconnaissance units (presumably replacing the Insurrection-era M295 DMR). The overall construction of the M392 is modular in nature, allowing it to serve as a versatile alternative to the predominant assault rifle and battle rifle lines used by the rest of the UNSC. The weapon has an ejection port on either side so it may be used comfortably by a right- or left-handed shooter. ![]() The magazine release button is located directly above the magazine well, behind the trigger. The weapon's fire selector switch (located above the grip) has three settings: SAFE, FIRE, and AUTO. The weapon has a mounted EVOS-D optic capable of 3× magnification. It accepts a fifteen-round detachable box magazine similar. The M392 is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition.
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